Matt Connolly's Blog

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Tag Archives: fmod

FMOD hard panning

I wrote an article on the fmod support forum recently about “hard panning“. This youtube video shows how it happens:

It makes perfect sense if the listening point is also the viewing point, which happens in first person games.

However, in a third person perspective, panning should be a little more subtle. Anything close to the player will be close to the centre of the screen, so it makes sense for the sound to come from the centre speaker. This results in a sound track with panning more like that in film and television, which is nearly always shot in a third person perspective.

And I’m glad to report, thanks to a recent FMOD update, that there is now a solution for this that works on all console platforms! (It takes a bit of work to make it happen, but it works!!!)

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